Category: Code

  • Quasi-static Soft Body PBD

    A quasi-static solver means that the solver is almost static. In this case that means the solver is independent of time but deforms a geometry to satisfy some constraints. This can be beneficial if no dynamics are required, for example in modeling and sculpting applications where a modeler doesn’t care about deformation over time, or…

  • Hydra Procedural Houdini Plugin

    Following the topic of my old post about building a hydra procedural plugin for usd, I decided to try and get it working inside of Houdini. This will be a much shorter post about how one can port the old project to also work as a Houdini plugin. Prerequisites In order to build any plugin…

  • Hydra Hair Procedural Plugin

    After playing around with the houdiniProceduralAPI schema for Husk, I was very curious to see how the procedural system in Hydra worked. There’s been talk around hydra2.0 for a while and Steve Lavietes’ presentation from 2022 demonstrates how it works and how it relates to procedurals. Steve and Dirk Van Gelder held another great prestenation…